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Spellforger

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Devlog

  • Devlog #3 - Spellforger scope and the powerful mage fantasy
    August 20, 2026 by khazun
    Hi all :) So a couple days ago in my first devlog ( here ) I wrote a bit about what is the theme of Spellforger, what kind of fantasy I am trying to build and present and so on. Today I want to elabor... Continue reading
  • Devlog #2 - making a spellbook
    August 17, 2026 by khazun
    Hi all :) In the previous devlog post I talked a bit about the overall theme of Spellforger, the fantasy it aims to present and so on. Today I want to show you a bit of the process of making that fant... Continue reading
  • Update - version 2026.08.17
    August 17, 2026 by khazun
    Hi :) I have changed a couple major things in Spellforger over the last several days - this deserves an actual update. The three most important changes are: - New tutorial experience - when you start... Continue reading
  • Devlog #1 - Spellforger concept & game loops
    August 14, 2026 by khazun
    Hi all :) I want to show you the thought process behind how Spellforger came to be. This post will have 2 parts - one about the core concept of what Spellforger is (and isn't) and the second about the... Continue reading
  • Feedback from demo + first adjustments
    August 13, 2026 by khazun
    Hi all :) Thanks a lot to everyone who tried Spellforger (and I heartily encourage everyone who hasn't yet). This is actually the first time I have publicly shared a game I made, so pretty exciting st... Continue reading
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